Small City: Slæ̈rn Znäpt-rïppol

Slæ̈rn Znäpt-rïppol

Slæ̈rn Znäpt-rïppol
Example Gnoll architecture.
StateShayeli
ProvenceÁärvconks Principality
RegionZdri̽k-slō Shrublands
Founded1367
Community LeaderLord Glënm
Area10 km2 (4 mi2)
Average Yearly Temp2°C (35°F)
Average Elevation2232 m (7322 ft)
Average Yearly Precipitation194 cm/y (76 in/y)
Population2394
Population Density239 people per km2 (598 people per mi2)
Town AuraWild Magic
Naming
Native nameSlæ̈rn Znäpt-rïppol
Pronunciation/znɑpt/ /rɪpˈpol/
Direct Translation[rice; cereal] [screw]
Translation[Not Yet Translated]

Slæ̈rn Znäpt-rïppol (/znɑpt/ /rɪpˈpol/ [rice; cereal] [screw]) is a temperate Small City located in the Áärvconks Principality of the Shayeli.

The name Slæ̈rn Znäpt-rïppol is derived from the Sylvin language, as Slæ̈rn Znäpt-rïppol was founded by Tshesí, who was culturaly Gnoll.

Climate

Slæ̈rn Znäpt-rïppol has a yearly average temperature of 2°C (35°F), with its average temperature during the summer being a freezing 0°C (32°F) and its average temperature during the winter being a cold 5°C (41°F). Slæ̈rn Znäpt-rïppol receives an average of 194 cm/y (76 in/y) of precipitation, most of which comes in the form of snow during the long winter months. Slæ̈rn Znäpt-rïppol covers an area of nearly 10 km2 (4 mi2), and an average elevation of 2232 m (7322 ft) above sea level.

Overview

Slæ̈rn Znäpt-rïppol was founded durring the late 15th century in spring of the year 1367, by Tshesí. The establishment of Slæ̈rn Znäpt-rïppol was somewhat plagued by a lack of willing colonists, leading to Tshesí electing to pay people to resettle in Slæ̈rn Znäpt-rïppol.

Slæ̈rn Znäpt-rïppol was built using the conventions of Gnoll durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Znäpt-rïppol is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Slæ̈rn Znäpt-rïppol is buildings are arranged arrounded highly ordered system of narrow split-log ties streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. The city's exceptionaly well made fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Slæ̈rn Znäpt-rïppol has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Slæ̈rn Znäpt-rïppol ’s existence has dried up and the city is drifting down the stream of history as it dries up. The locals seem to have responded to their slow downfall by recreating Slæ̈rn Znäpt-rïppol as one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which the city brings to mind.

Civic Infrastructure

Slæ̈rn Znäpt-rïppol possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Slæ̈rn Znäpt-rïppol has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Slæ̈rn Znäpt-rïppol has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Znäpt-rïppol. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Znäpt-rïppol's parks.

Slæ̈rn Znäpt-rïppol has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Znäpt-rïppol.

Slæ̈rn Znäpt-rïppol has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Slæ̈rn Znäpt-rïppol has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Slæ̈rn Znäpt-rïppol has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Slæ̈rn Znäpt-rïppol has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Znäpt-rïppol has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Znäpt-rïppol's public wards, blessings, and other arcane systems.

Slæ̈rn Znäpt-rïppol possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Slæ̈rn Znäpt-rïppol's grid is powered by a boiler and turbine based power plant.

Slæ̈rn Znäpt-rïppol possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Slæ̈rn Znäpt-rïppol has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Znäpt-rïppol's natural decorations nor waterways.

Slæ̈rn Znäpt-rïppol has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Slæ̈rn Znäpt-rïppol has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Slæ̈rn Znäpt-rïppol has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Slæ̈rn Znäpt-rïppol's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In Slæ̈rn Znäpt-rïppol there are no smells.

The Ice Elemental, Small near Slæ̈rn Znäpt-rïppol are known to be almost tame, such that they can be put to domestic use.

Slæ̈rn Znäpt-rïppol's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves long periods of drunkenness to channel Abjuration energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 4
  • Farmers: 7
  • Farm Laborer: 12
  • Hunters: 7
  • Milk Maids: 6
  • Ranchers: 3
  • Ranch Hands: 6
  • Shepherds: 6
    • Farmland: 9719 m2
    • Cattle and Similar Creatures: 598
    • Poultry: 7182
    • Swine: 478
    • Sheep: 23
    • Goats: 4
    • Horses, Mounts, and Beasts of Burden: 239

Craftsmen

  • Arms and Toolmakers: 4
  • Blacksmiths: 5
  • Bookbinders: 2
  • Buckle-makers: 3
  • Cabinetmakers: 4
  • Candlemakers: 8
  • Carpenters: 7
  • Clothmakers: 6
  • Coach and Harness Makers: 2
  • Coopers: 6
  • Copper, Brass, Tin, Zinc, and Lead Workers: 3
  • Copyists: 2
  • Cutlers: 2
  • Fabricworkers: 5
  • Farrier: 15
  • Furriers: 1
  • Glassworkers: 7
  • Gunsmiths: 5
  • Harness-Makers: 2
  • Hatters: 4
  • Hosiery Workers: 1
  • Jewelers: 2
  • Leatherwrights: 5
  • Locksmiths: 2
  • Matchstick makers: 3
  • Musical Instrument Makers: 3
  • Painters, Structures and Fixtures: 3
  • Paper Workers: 3
  • Plasterers: 3
  • Pursemakers: 4
  • Roofers: 2
  • Ropemakers: 2
  • Rugmakers: 2
  • Saddlers: 4
  • Scabbardmakers: 5
  • Scalemakers: 2
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 2
  • Shoemakers: 2
  • Soap and Tallow Workers: 8
  • Tailors: 17
  • Tanners: 2
  • Upholsterers: 3
  • Watchmakers: 3
  • Weavers: 6
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 3
  • Booksellers: 3
  • Butchers: 6
  • Chandlers: 6
  • Chicken Butchers: 7
  • Entrepreneurs: 2
  • Fine Clothiers: 6
  • Fishmongers: 5
  • Florists: 1
  • Potion Sellers: 4
  • Resellers: 9
  • Spice Merchants: 3
  • Wine-sellers: 4
  • Wheelwright: 3
  • Woodsellers: 2

Service workers

  • Bakers: 17
  • Barbers: 10
  • Coachmen: 3
  • Cooks: 9
  • Doctors: 5
  • Gamekeepers: 3
  • Grooms: 2
  • Hairdressers: 7
  • Healers: 7
  • Housekeepers: 7
  • Housemaids: 12
  • House Stewards: 7
  • Inns: 2
  • Laundry maids: 4
  • Maidservants: 8
  • Nursery Maids: 4
  • Pastrycooks: 8
  • Restaurateur: 9
  • Tavern Keepers: 10

Specialized Laborer

  • Ashworkers: 3
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 4
  • In-Town Couriers: 5
  • Long Haul Couriers: 5
  • Dockyard Workers: 4
  • Gas Workers: 1
  • Hay Merchants: 1
  • Leech Collectors: 6
  • Millers: 5
  • Miners: 5
  • Oilmen and Polishers: 3
  • Postmen: 5
  • Pure Finder: 3
  • Skinners: 6
  • Sugar Refiners: 1
  • Tosher: 4
  • Warehousemen: 8
  • Watercarriers: 5
  • Watermen, Bargemen, etc.: 6

Skilled Laborers

  • Accountants: 3
  • Alchemist: 3
  • Clerk: 4
  • Dentists: 2
  • Educators: 6
  • Engineers: 3
  • Gardeners: 2
  • Mages: 1
  • Plumbers: 2
  • Pharmacist: 2
  • Professors: 1
  • Scientists: 1
  • Wizards: 1

Civil Servants

  • Adventurers: 2
  • Bankers: 3
  • Civil Clerks: 5
  • Civic Iudex: 2
  • Consultants: 1
  • Exorcist: 5
  • Fixers: 2
  • Kami Clerk: 4
  • Landlords: 4
  • Lawyers: 2
  • Legend Keepers: 4
  • Militia Officers: 21
  • Monks, Monastic: 7
  • Monks, Civic: 8
  • Historian, Oral: 5
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 5
  • Priests: 9
  • Rangers: 3
  • Rat Catchers: 3
  • Scholars: 3
  • Spiritualist: 4
  • Slayers: 1
  • Storytellers: 10
  • Military Officers: 9

Cottage Industries

  • Brewers: 7
  • Comfort Services: 9
  • Enchanters: 2
  • Herbalists: 2
  • Jaminators: 7
  • Needleworkers: 7
  • Potters: 3
  • Preserve Makers: 6
  • Quilters: 3
  • Seamsters: 11
  • Spinners: 6
  • Tinker: 2
  • Weaver: 5

Artists

  • Actors: 2
  • Bards: 3
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Fine Furniture Carpenters: 1
  • Glaziers: 2
  • Inlayers: 2
  • Musicians: 6
  • Painters, Art: 1
  • Playwrights: 2
  • Sculptors, Art: 2
  • Wood Carvers: 8
  • Writers: 7

Produce Industries

  • Butter Churners: 7
  • Canners: 7
  • Cheesmakers: 7
  • Ice Merchants: 1
  • Millers: 4
  • Picklers: 4
  • Smokers: 2
  • Stockmakers: 2
  • Tobacconists: 3
  • Tallowmakers: 5

822 of Slæ̈rn Znäpt-rïppol's population work within a Foundational Occupation.

1381 of Slæ̈rn Znäpt-rïppol's population do not work in a formal occupation, but do contribute to the local economy. 191 (8%) are noncontributers.

Points of Interest

Slæ̈rn Znäpt-rïppol is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

Slæ̈rn Znäpt-rïppol's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

The the an astrolabe of Illusion, an an astrolabe imbued with great amounts of Illusion energies was created in Slæ̈rn Znäpt-rïppol by in time immemorial, reportedly some time during the early 2nd century.

History